Headjoystick: Improving flying in vr using a novel leaning-based interface AM Hashemian, M Lotfaliei, A Adhikari, E Kruijff, BE Riecke IEEE Transactions on Visualization and Computer Graphics 28 (4), 1792-1809, 2020 | 25 | 2020 |
Integrating Continuous and Teleporting VR Locomotion Into a Seamless ‘HyperJump’Paradigm A Adhikari, D Zielasko, I Aguilar, A Bretin, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics, 2022 | 15 | 2022 |
Feetback: augmenting robotic telepresence with haptic feedback on the feet B Jones, J Maiero, A Mogharrab, IA Aguliar, A Adhikari, BE Riecke, ... Proceedings of the 2020 international conference on multimodal interaction …, 2020 | 8 | 2020 |
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm BE Riecke, D Clement, A Adhikari, D Quesnel, D Zielasko, ... ACM SIGGRAPH 2022 Immersive Pavilion, 1-2, 2022 | 5 | 2022 |
Is walking necessary for effective locomotion and interaction in vr? AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ... 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 5 | 2021 |
Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks AM Hashemian, A Adhikari, E Kruijff, M Von der Heyde, BE Riecke IEEE Transactions on Visualization and Computer Graphics, 2021 | 4 | 2021 |
Lean to fly: Leaning-based embodied flying can improve performance and user experience in 3d navigation A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde, BE Riecke Frontiers in Virtual Reality 2, 730334, 2021 | 4 | 2021 |
Improving spatial orientation in virtual reality with leaning-based interfaces A Adhikari Simon Fraser University, 2021 | 3 | 2021 |
Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ... IEEE Transactions on Visualization and Computer Graphics, 2023 | | 2023 |
Heyde Mvd and Riecke BE (2021) Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Front A Adhikari, AM Hashemian, T Nguyen-Vo, E Kruijff Virtual Real. 2: 730334. doi: 10.3389/frvir, 2021 | | 2021 |
Embodied VR Flying Improves Spatial Orientation while Reducing Cybersickness A Adhikari, BE Riecke, AM Hashemian, T Nguyen-Vo, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), S46, 2021 | | 2021 |
HyperJump: Merging Teleporting and Continuous VR Locomotion into one Paradigm BE Riecke, A Adhikari, D Zielasko, A Bretin, M Heyde, E Kruijff Cognitive Processing 22 (Suppl 1), S42, 2021 | | 2021 |
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde Cognitive Processing 22 (Suppl 1), S36-S37, 2021 | | 2021 |
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)| 978-1-6654-4057-8/20/$31.00© 2021 IEEE| DOI: 10.1109/VRW52623. 2021.00274 H Aan, M Abdelmohsen, S Abdennadher, M Abdinejad, J Achenbach, ... | | |