Immersive interactive technologies for positive change: a scoping review and design considerations A Kitson, M Prpa, BE Riecke Frontiers in psychology 9, 1354, 2018 | 84 | 2018 |
Attending to breath: exploring how the cues in a virtual environment guide the attention to breath and shape the quality of experience to support mindfulness M Prpa, K Tatar, J Françoise, B Riecke, T Schiphorst, P Pasquier Proceedings of the 2018 Designing Interactive Systems Conference, 71-84, 2018 | 55 | 2018 |
Articulating experience: Reflections from experts applying micro-phenomenology to design research in HCI M Prpa, S Fdili-Alaoui, T Schiphorst, P Pasquier Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 41 | 2020 |
Inhaling and exhaling: How technologies can perceptually extend our breath awareness M Prpa, ER Stepanova, T Schiphorst, BE Riecke, P Pasquier Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 35 | 2020 |
Brain-computer interfaces in contemporary art: a state of the art and taxonomy M Prpa, P Pasquier Brain Art: Brain-Computer Interfaces for Artistic Expression, 65-115, 2019 | 30 | 2019 |
Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction M Prpa, K Cochrane, BE Riecke Pervasive Computing Paradigms for Mental Health: 5th International …, 2016 | 29 | 2016 |
Respire: a breath away from the experience in virtual environment M Prpa, T Schiphorst, K Tatar, P Pasquier Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 10 | 2018 |
The pulse breath water system: exploring breathing as an embodied interaction for enhancing the affective potential of virtual reality M Prpa, K Tatar, BE Riecke, P Pasquier Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 8 | 2017 |
Respire: virtual reality art with musical agent guided by respiratory interaction K Tatar, M Prpa, P Pasquier Leonardo Music Journal 29, 19-24, 2019 | 4 | 2019 |
Attending to inner self: Designing and unfolding breath-based VR experiences through micro-phenomenology M Prpa Simon Fraser University, 2020 | 3 | 2020 |
Sonic Cradle—Immersive interaction design combining breathing–and neurofeedback to foster focused attention meditation on breath M Prpa, D Quesnel, J Vidyarthi, A Kitson, BE Riecke Poster presented at the 2nd international conference on mindfulness (Rome), 2016 | 3 | 2016 |
State. scape: a brain as an experience generator M Prpa, B Riecke, S Miucin Brains in electronic arts [Session 32] ISEA 2015 proceedings. Disruption—ISEA, 2015 | 2 | 2015 |
Extended Reality: Meeting the Promise of Real-time High Fidelity Learning Environments A Estey, D Jacoby, Y Coady, R Ralph, M Prpa, MA Drouin, F Maurer Adjunct Publication of the 24th International Conference on Human-Computer …, 2022 | | 2022 |
Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection) JD Jordan, M Prpa, D Feuereissen, BE Riecke Proceedings of the ACM Symposium on Applied Perception, 128-128, 2014 | | 2014 |