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michael nitsche
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Video game spaces: image, play, and structure in 3D worlds
M Nitsche
MIT Press, 2008
8872008
The quest in a generated world
C Ashmore, M Nitsche
Proceedings of DiGRA 2007 Conference: Situated Play, 2007
1162007
Video game spaces
M Nitsche
(No Title), 2008
1122008
Mapping time in video games
M Nitsche
Proceedings of DiGRA 2007 Conference: Situated Play, 2007
1052007
The Machinima Reader
H Lowood, M Nitsche
MIT Press, 2011
932011
Tangible interfaces for real-time 3D virtual environments
A Mazalek, M Nitsche
Proceedings of the international conference on Advances in computer …, 2007
622007
I'm in the game: embodied puppet interface improves avatar control
A Mazalek, S Chandrasekharan, M Nitsche, T Welsh, P Clifton, ...
Proceedings of the fifth international conference on Tangible, embedded, and …, 2010
602010
Designing procedural game spaces: A case study
M Nitsche, C Ashmore, W Hankinson, R Fitzpatrick, J Kelly, K Margenau
Proceedings of FuturePlay 2006, 2006
562006
Teaching digital craft
M Nitsche, A Quitmeyer, K Farina, S Zwaan, HY Nam
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 719-730, 2014
472014
Film live: An excursion into machinima
M Nitsche
Developing interactive narrative content: Sagas_sagasnet_reader, 210-43, 2005
462005
Creativity support for novice digital filmmaking
N Davis, A Zook, B O'Neill, B Headrick, M Riedl, A Grosz, M Nitsche
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
452013
Evaluating the effect of tangible virtual reality on spatial perspective taking ability
JSK Chang, G Yeboah, A Doucette, P Clifton, M Nitsche, T Welsh, ...
Proceedings of the 5th symposium on spatial user interaction, 68-77, 2017
442017
Combining practices in craft and design
C Zheng, M Nitsche
Proceedings of the Eleventh International Conference on Tangible, Embedded …, 2017
412017
When is it not craft? Materiality and mediation when craft and computing meet
M Nitsche, A Weisling
Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019
402019
Game design education: Integrating computation and culture
J Murray, I Bogost, M Mateas, M Nitsche
Computer 39 (6), 43-51, 2006
382006
Soundscape composition and field recording as a platform for collaborative creativity
J Freeman, C Disalvo, M Nitsche, S Garrett
Organised Sound 16 (3), 272-281, 2011
372011
Tasc: combining virtual reality with tangible and embodied interactions to support spatial cognition
JSK Chang, G Yeboah, A Doucette, P Clifton, M Nitsche, T Welsh, ...
proceedings of the 2017 conference on designing interactive systems, 1239-1251, 2017
352017
Design of embodied interfaces for engaging spatial cognition
PG Clifton, JSK Chang, G Yeboah, A Doucette, S Chandrasekharan, ...
Cognitive research: principles and implications 1, 1-15, 2016
352016
Interactive installations as performance: inspiration for HCI
HY Nam, M Nitsche
Proceedings of the 8th international conference on tangible, embedded and …, 2014
342014
Ideomotor design: Using common coding theory to derive novel video game interactions
S Chandrasekharan, A Mazalek, M Nitsche, Y Chen, A Ranjan
Pragmatics & Cognition 18 (2), 313-339, 2010
322010
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