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Denise Quesnel
Denise Quesnel
School of Arts and Technology (SIAT), Simon Fraser University
Bestätigte E-Mail-Adresse bei sfu.ca - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps
D Quesnel, BE Riecke
Frontiers in Psychology 9, 2158, 2018
1402018
Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6 (9), 1-21, 2019
452019
Space-a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6 (7), 1-22, 2019
44*2019
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation
D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018
302018
Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
D Quesnel, BE Riecke
2017 IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, USA …, 2017
272017
Deep learning for classification of peak emotions within virtual reality systems
D Quesnel, S DiPaola, BE Riecke
International SERIES on Information Systems and Management in Creative …, 2018
242018
Transformative experiences become more accessible through virtual reality
ER Stepanova, D Quesnel, B Riecke
2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1-3, 2018
232018
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
BE Riecke, D Clement, A Adhikari, D Quesnel, D Zielasko, ...
ACM SIGGRAPH 2022 Immersive Pavilion, 1-2, 2022
92022
Are you awed yet? Exploring interactive virtual reality for positive emotions
D Quesnel, BE Riecke
Frontiers in Psychology 8, 1-22, 2018
52018
Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection
N Miller, ER Stepanova, J Desnoyers-Stewart, A Adhikari, A Kitson, ...
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189-211, 2023
32023
Sonic Cradle — Immersive inter­ac­tion design com­bin­ing breath­ing– and neu­ro­feed­back to foster focused atten­tion med­i­ta­tion on breath
M Prpa, D Quesnel, A Kitson, K Cochrane, J Vidyarthi, BE Riecke
2nd International Conference on Mindfulness (ICM) 2 (Rome, Italy), 2016
3*2016
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications
AW Cole, DT Quesnel, S Pekçetin, D Gromala, H O'Brien, AN Antle, ...
CHI PLAY '17 Annual Symposium on Computer-Human Interaction in Play, 73-85, 2017
12017
Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?
BE Riecke, D Quesnel
3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality …, 2017
2017
Ready, steady... SIGGRAPH
A McNamara
ACM SIGGRAPH 2015 Panels, 3, 2015
2015
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