Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames KM Gerling, M Miller, RL Mandryk, MV Birk, JD Smeddinck Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014 | 162 | 2014 |
The effects of embodied persuasive games on player attitudes toward people using wheelchairs KM Gerling, RL Mandryk, MV Birk, M Miller, R Orji Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014 | 78 | 2014 |
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat MK Miller, RL Mandryk, MV Birk, AE Depping, T Patel Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 71 | 2017 |
How self-esteem shapes our interactions with play technologies MV Birk, RL Mandryk, MK Miller, KM Gerling Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 58 | 2015 |
Differentiating in-game frustration from at-game frustration using touch pressure MK Miller, RL Mandryk Proceedings of the 2016 ACM International Conference on Interactive Surfaces …, 2016 | 51 | 2016 |
Conversational Chat Circles: Being All Here Without Having to Hear It All MK Miller, JC Tang, G Venolia, G Wilkinson, K Inkpen Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 40 | 2017 |
Designing wheelchair-based movement games KM Gerling, RL Mandryk, M Miller, MR Kalyn, M Birk, JD Smeddinck ACM Transactions on Accessible Computing (TACCESS) 6 (2), 1-23, 2015 | 37 | 2015 |
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games J Frommel, V Sagl, AE Depping, C Johanson, MK Miller, RL Mandryk Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 34 | 2020 |
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. M K. Miller, M Johannes Dechant, R L. Mandryk Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 33 | 2021 |
A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games CJ Passmore, MK Miller, J Liu, CJ Phillips, RL Mandryk Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 58-70, 2020 | 22 | 2020 |
Extracting heart rate from videos of online participants T Muender, MK Miller, MV Birk, RL Mandryk Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 19 | 2016 |
Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video Chat MK Miller, RL Mandryk Proceedings of the ACM on Human-Computer Interaction 5 (CSCW2), 1-26, 2021 | 11 | 2021 |
Hands-Free Remote Collaboration Over Video: Exploring Viewer and Streamer Reactions B Unver, S D'Angelo, M Miller, JC Tang, G Venolia, K Inkpen Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018 | 6 | 2018 |
Presenting messages to participants based on neighborhoods JC Tang, GD Venolia, KM Inkpen, MK Miller, G Wilkinson US Patent 10,257,128, 2019 | 4 | 2019 |
Peek-At-You: An Awareness, Navigation, and View Sharing System for Remote Collaborative Content Creation MK Miller, F Brudy, T Grossman, GW Fitzmaurice, F Anderson Graphics Interface 2023-second deadline, 2023 | 1 | 2023 |
Effects of skill balancing for physical abilities on player performance, experience and self-esteem in exergames KM Gerling, M Miller, RL Mandryk, M Birk, J Smeddinck Proceedings of ACM Conference on Human Factors in Computing Systems, 2201-2210, 2014 | 1* | 2014 |
Supporting Relationships with Video Chat M Miller University of Saskatchewan, 2022 | | 2022 |