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Stéphanie Buisine
Stéphanie Buisine
Research Director, CESI LINEACT UR7527
Verified email at cesi.fr - Homepage
Title
Cited by
Cited by
Year
Guidelines for multimodal user interface design
LM Reeves, J Lai, JA Larson, S Oviatt, TS Balaji, S Buisine, P Collings, ...
Communications of the ACM 47 (1), 57-59, 2004
3872004
Avatar-mediated creativity: When embodying inventors makes engineers more creative
J Guegan, S Buisine, F Mantelet, N Maranzana, F Segonds
Computers in Human Behavior 61, 165-175, 2016
1752016
How do interactive tabletop systems influence collaboration?
S Buisine, G Besacier, A Aoussat, F Vernier
Computers in human behavior 28 (1), 49-59, 2012
1642012
EmoTV1: Annotation of real-life emotions for the specification of multimodal affective interfaces
S Abrilian, L Devillers, S Buisine, JC Martin
HCI International 401, 407-408, 2005
1282005
A Universalist strategy for the design of Assistive Technology
O Plos, S Buisine, A Aoussat, F Mantelet, C Dumas
International Journal of Industrial Ergonomics 42 (6), 533-541, 2012
1252012
Multimodal complex emotions: Gesture expressivity and blended facial expressions
JC Martin, R Niewiadomski, L Devillers, S Buisine, C Pelachaud
International Journal of Humanoid Robotics 3 (03), 269-291, 2006
1082006
Computer-supported creativity: Evaluation of a tabletop mind-map application
S Buisine, G Besacier, M Najm, A Aoussat, F Vernier
Engineering Psychology and Cognitive Ergonomics: 7th International …, 2007
972007
The effects of speech–gesture cooperation in animated agents’ behavior in multimedia presentations
S Buisine, JC Martin
Interacting with Computers 19 (4), 484-493, 2007
942007
Design and evaluation of expressive gesture synthesis for embodied conversational agents
B Hartmann, M Mancini, S Buisine, C Pelachaud
Proceedings of the fourth international joint conference on Autonomous …, 2005
932005
Universal design for mobile phones: a case study
O Plos, S Buisine
CHI'06 extended abstracts on Human factors in computing systems, 1229-1234, 2006
922006
Engineering students’ use of creativity and development tools in conceptual product design: What, when and how?
S Bourgeois-Bougrine, S Buisine, C Vandendriessche, V Glaveanu, ...
Thinking Skills and Creativity 24, 104-117, 2017
902017
Why are online games so self‐involving: A social identity analysis of massively multiplayer online role‐playing games
J Guegan, P Moliner, S Buisine
European Journal of Social Psychology 45 (3), 349-355, 2015
722015
Social identity cues to improve creativity and identification in face-to-face and virtual groups
J Guegan, F Segonds, J Barré, N Maranzana, F Mantelet, S Buisine
Computers in Human behavior 77, 140-147, 2017
682017
Innovation culture in organizations
M Davies, S Buisine
Science, technology and innovation culture 3, 101-115, 2018
672018
Impact of expressive wrinkles on perception of a virtual character’s facial expressions of emotions
M Courgeon, S Buisine, JC Martin
Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam …, 2009
672009
The flow engine framework: A cognitive model of optimal human experience
M Šimleša, J Guegan, E Blanchard, F Tarpin-Bernard, S Buisine
Europe's journal of psychology 14 (1), 232, 2018
662018
Using avatars to tailor ideation process to innovation strategy
S Buisine, J Guegan, J Barré, F Segonds, A Aoussat
Cognition, Technology & Work 18, 583-594, 2016
632016
Dynamic tabletop interfaces for increasing creativity
L Schmitt, S Buisine, J Chaboissier, A Aoussat, F Vernier
Computers in Human Behavior 28 (5), 1892-1901, 2012
632012
Perception of blended emotions: From video corpus to expressive agent
S Buisine, S Abrilian, R Niewiadomski, JC Martin, L Devillers, ...
International Workshop on Intelligent Virtual Agents, 93-106, 2006
632006
Anticipating the use of future things: Towards a framework for prospective use analysis in innovation design projects
J Nelson, S Buisine, A Aoussat
Applied ergonomics 44 (6), 948-956, 2013
562013
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