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Ivan Aguilar
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Integrating continuous and teleporting vr locomotion into a seamless ‘hyperjump’paradigm
A Adhikari, D Zielasko, I Aguilar, A Bretin, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics 29 (12), 5265-5281, 2022
332022
Creating AWE: artistic and scientific practices in research-based design for exploring a profound immersive installation
D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018
332018
Designing mind (set) and setting for profound emotional experiences in virtual reality
A Kitson, ER Stepanova, IA Aguilar, N Wainwright, BE Riecke
Proceedings of the 2020 ACM Designing Interactive Systems Conference, 655-668, 2020
232020
ARSTUDIO: A virtual studio system with augmented reality features
T De Gaspari, AC Sementille, DZ Vielmas, IA Aguilar, JF Marar
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual …, 2014
132014
ARStudio: A low-cost virtual studio based on Augmented Reality for video production
IA Aguilar, AC Sementille, SRR Sanches
Multimedia Tools and Applications 78, 33899-33920, 2019
122019
FeetBack: augmenting robotic telepresence with haptic feedback on the feet
B Jones, J Maiero, A Mogharrab, IA Aguliar, A Adhikari, BE Riecke, ...
Proceedings of the 2020 international conference on multimodal interaction …, 2020
102020
Nova Ecologia dos Meios e Tecnologia
A Vissoto, AC Sementille, AF Magnoni, DM Zambrano, D Renó, ...
Ria Editorial, 2018
82018
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller
AM Hashemian, A Adhikari, IA Aguilar, E Kruijff, M von der Heyde, ...
IEEE Transactions on Visualization and Computer Graphics, 2023
72023
Is walking necessary for effective locomotion and interaction in VR?
AM Hashemian, E Kruijff, A Adhikari, M von der Heyde, I Aguilar, ...
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
72021
Recommendations for evaluating the performance of background subtraction algorithms for surveillance systems
SRR Sanches, AC Sementille, IA Aguilar, V Freire
Multimedia Tools and Applications 80 (3), 4421-4454, 2021
72021
Interactions between human, computer and food
JGS Aguilar, IA Aguilar
Food Nutr OA 2 (2), 116, 2019
62019
O uso de representações tridimensionais no entendimento de projetos arquitetônicos
RS Fakhoury, MB de Oliveira Camargo, IA Aguilar, JF Marar, ...
Perspectivas e interdisciplinaridades em Ciência da Informação, 109, 2016
12016
Simultaneous Locomotion and Interaction in VR: Walking> Leaning> Controller
BE Riecke, AM Hashemian, A Adhikari, I Aguilar, E Kruijff, M Heyde
Cognitive Processing 22 (Suppl 1), S36-S37, 2021
2021
Realidade? A Complexidade de Distinção entre Imagens reais e Computadorizadas
RS Fakhoury, MB de Oliveira Camargo, IA Aguilar, JF Marar, ...
Nova Ecologia dos Meios e Tecnologia, 135, 2018
2018
Development of a method for capturing human motion using a RGB-D camera
ES Da Motta, AC Sementille, IA Aguilar
2017 19th Symposium on Virtual and Augmented Reality (SVR), 97-106, 2017
2017
ARSTUDIO 2.0: um sistema de estúdio virtual para geração de conteúdo midiático baseado no motor de jogos Unity3D
IA Aguilar
Universidade Estadual Paulista (Unesp), 2017
2017
VIRTUAL OU REAL: A DIFICULDADE NA DIFERENCIAÇÃO ENTRE IMAGENS GERADAS POR COMPUTADOR E FOTOGRAFIAS
MB de Oliveira2mayckel, I AGUILAR
Automatic Trimap Generation with Structured Lighting and Chromakey
ACTB Junior, DZ Vielmas, HF de Arruda, IA Aguilar, AC Sementille
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