Steve DiPaola
Zitiert von
Zitiert von
Incorporating characteristics of human creativity into an evolutionary art algorithm
SR DiPaola, L Gabora
Proceedings of the 9th annual conference companion on Genetic and …, 2007
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
Extending the range of facial types
S DiPaola
Journal of Visualization and Computer Animation 2 (4), 129-131, 1991
A computational model of empathy for interactive agents
ӦN Yalcin, S DiPaola
Biologically inspired cognitive architectures 26, 20-25, 2018
Facial actions as visual cues for personality
A Arya, LN Jefferies, JT Enns, S DiPaola
Computer Animation and Virtual Worlds 17 (3‐4), 371-382, 2006
Modeling empathy: building a link between affective and cognitive processes
ÖN Yalçın, S DiPaola
Artificial Intelligence Review 53 (4), 2983-3006, 2020
Rembrandt's textural agency: A shared perspective in visual art and science
S DiPaola, C Riebe, JT Enns
Leonardo 43 (2), 145-151, 2010
A 3D virtual environment for social telepresence
S DiPaola, D Collins
Simon Fraser University, 2002
Informing artificial intelligence generative techniques using cognitive theories of human creativity
S DiPaola, L Gabora, G McCaig
Procedia computer science 145, 158-168, 2018
Perceptually valid facial expressions for character-based applications
A Arya, S DiPaola, A Parush
International Journal of Computer Games Technology 2009, 2009
Exploring a parameterised portrait painting space
S DiPaola
International Journal of Arts and Technology 2 (1-2), 82-93, 2009
Saga: Collaborative storytelling with gpt-3
H Shakeri, C Neustaedter, S DiPaola
Companion Publication of the 2021 Conference on Computer Supported …, 2021
Emotional remapping of music to facial animation
S DiPaola, A Arya
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 143-149, 2006
How did humans become so creative? A computational approach
L Gabora, S DiPaola
arXiv preprint arXiv:1308.5032, 2013
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader
L McIntosh, BE Riecke, S DiPaola
Computer Graphics Forum 31 (6), 1810-1822, 2012
Painterly rendered portraits from photographs using a knowledge-based approach
S DiPaola
Human Vision and Electronic Imaging XII 6492, 24-33, 2007
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
S DiPaola, G McCaig, K Carlson, S Salevati, N Sorenson
ICCC, 40-47, 2013
A methodology for incorporating personality modeling in believable game characters
V Zammitto, S DiPaola, A Arya
arya 1 (613.520), 2600, 2008
Deep convolutional networks as models of generalization and blending within visual creativity
G McCaig, S DiPaola, L Gabora
arXiv preprint arXiv:1610.02478, 2016
An architecture for personality-based, nonverbal behavior in affective virtual humanoid character
M Saberi, U Bernardet, S DiPaola
Procedia Computer Science 41, 204-211, 2014
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