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Minhua Ma
Minhua Ma
Professor of Games Technology, University of Oxford
Verified email at psych.ox.ac.uk
Title
Cited by
Cited by
Year
Effectiveness of immersive virtual reality in surgical training—a randomized control trial
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018
2452018
Serious games and edutainment applications
M Ma, A Oikonomou, L Jain
Springer, 2011
2452011
Serious games for movement therapy after stroke
M Ma, K Bechkoum
2008 IEEE international conference on systems, man and cybernetics, 1872-1877, 2008
1892008
A review of augmented reality applications for history education and heritage visualisation
J Challenor, M Ma
Multimodal Technologies and Interaction 3 (2), 39, 2019
1592019
Virtual reality and serious games in healthcare
M Ma, H Zheng
Advanced computational intelligence paradigms in healthcare 6. Virtual …, 2011
1462011
A review of serious games for children with autism spectrum disorders (ASD)
HM Zakari, M Ma, D Simmons
Serious Games Development and Applications: 5th International Conference …, 2014
1342014
Augmented reality and gamification in heritage museums
R Hammady, M Ma, N Temple
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
1292016
Virtual, augmented reality and serious games for healthcare 1
M Ma, LC Jain, P Anderson
Springer, 2014
1242014
Virtual reality and 3D animation in forensic visualization
M Ma, H Zheng, H Lallie
Journal of forensic sciences 55 (5), 1227-1231, 2010
1092010
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
Universal Access in Human-Computer Interaction. Ambient Interaction: 4th …, 2007
1072007
An innovative virtual reality training tool for orthognathic surgery
Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub
International journal of oral and maxillofacial surgery 47 (9), 1199-1205, 2018
1002018
Design and development of a spatial mixed reality touring guide to the Egyptian museum
R Hammady, M Ma, C Strathern, M Mohamad
Multimedia Tools and Applications 79 (5), 3465-3494, 2020
962020
Future trends of virtual, augmented reality, and games for health
M Ma, LC Jain, P Anderson
Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014
762014
Automatic conversion of natural language to 3D animation
M Ma
University of Ulster, 2006
672006
Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial
D Boduszek, A Debowska, AD Jones, M Ma, D Smith, D Willmott, ...
Computers in Human Behavior 93, 260-266, 2019
622019
User experience of markerless augmented reality applications in cultural heritage museums:‘museumeye’as a case study
R Hammady, M Ma, A Powell
Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018
592018
A comparison of animated versus static images in an instructional multimedia presentation
CJ Daly, JM Bulloch, M Ma, D Aidulis
Advances in physiology education 40 (2), 201-205, 2016
582016
Ambient information visualisation and visitors’ technology acceptance of mixed reality in museums
R Hammady, M Ma, C Strathearn
Journal on Computing and Cultural Heritage (JOCCH) 13 (2), 1-22, 2020
552020
Constructionist learning in anatomy education: what anatomy students can learn through serious games development
M Ma, K Bale, P Rea
Serious Games Development and Applications: Third International Conference …, 2012
452012
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
R Hammady, M Ma, Z Al-Kalha, C Strathearn
Virtual Reality 25 (4), 895-918, 2021
422021
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