Folgen
Alexandra Kitson
Alexandra Kitson
Postdoctoral Fellow, Simon Fraser University
Bestätigte E-Mail-Adresse bei sfu.ca - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Immersive interactive technologies for positive change: a scoping review and design considerations
A Kitson, M Prpa, BE Riecke
Frontiers in psychology 9, 1354, 2018
842018
Comparing leaning-based motion cueing interfaces for virtual reality locomotion
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke
2017 IEEE Symposium on 3d user interfaces (3DUI), 73-82, 2017
762017
NaviChair: Evaluating an embodied interface using a pointing task to navigate virtual reality
A Kitson, BE Riecke, AM Hashemian, C Neustaedter
Proceedings of the 3rd acm symposium on spatial user interaction, 123-126, 2015
502015
Upper body leaning can affect forward self-motion perception in virtual environments
E Kruijff, B Riecke, C Trekowski, A Kitson
Proceedings of the 3rd ACM Symposium on Spatial User interaction, 103-112, 2015
372015
A review on research and evaluation methods for investigating self-transcendence
A Kitson, A Chirico, A Gaggioli, BE Riecke
Frontiers in Psychology 11, 547687, 2020
332020
Are you dreaming? a phenomenological study on understanding lucid dreams as a tool for introspection in virtual reality
A Kitson, T Schiphorst, BE Riecke
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
272018
Transformative experience design: designing with interactive technologies to support transformative experiences
A Kitson, E Buie, ER Stepanova, A Chirico, BE Riecke, A Gaggioli
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
212019
Lucid Loop: a virtual deep learning biofeedback system for lucid dreaming practice
A Kitson, S DiPaola, BE Riecke
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
182019
1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables
AN Antle, A Kitson
International Journal of Child-Computer Interaction 30, 100328, 2021
142021
Designing mind (set) and setting for profound emotional experiences in virtual reality
A Kitson, ER Stepanova, IA Aguilar, N Wainwright, BE Riecke
Proceedings of the 2020 ACM Designing Interactive Systems Conference, 655-668, 2020
142020
Lean into it: exploring leaning-based motion cueing interfaces for virtual reality movement
A Kitson, AM Hashemian, ER Stepanova, E Kruijff, BE Riecke
2017 IEEE Virtual Reality (VR), 215-216, 2017
132017
Defining transformative experiences: a conceptual analysis
A Chirico, M Pizzolante, A Kitson, E Gianotti, BE Riecke, A Gaggioli
Frontiers in Psychology, 2862, 2022
122022
Gathering and applying guidelines for mobile robot design for urban search and rescue application
ER Stepanova, M von der Heyde, A Kitson, T Schiphorst, BE Riecke
Human-Computer Interaction. Interaction Contexts: 19th International …, 2017
122017
Exploring embodied experience of flying in a virtual reality game with kinect
X Tong, A Kitson, M Salimi, D Fracchia, D Gromala, BE Riecke
2016 IEEE International Workshop on Mixed Reality Art (MRA), 5-6, 2016
102016
Designing Biotech ethics cards: Promoting critical making during an online workshop with youth
Z Minh-Tam Dao-Kroeker, A Kitson, A N. Antle, Y Murai, A Adibi
Interaction Design and Children, 450-455, 2021
92021
Influence of ethnicity, gender and answering mode on a virtual point-to-origin task
A Kitson, D Sproll, BE Riecke
Frontiers in behavioral neuroscience 10, 22, 2016
72016
Development and evaluation of a hands-free motion cueing interface for ground-based navigation
J Freiberg, A Kitson, BE Riecke
2017 IEEE Virtual Reality (VR), 273-274, 2017
62017
Sonic cradle: investigating meditative aspects of an interactive technology
A Kitson, BE Riecke, J Vidyarthi
Proceedings of the NCE-GRAND 2014 Conference, Ottawa, ON, Canada, 14-16, 2014
62014
Opportunities and scaffolds for critical reflection on ethical issues in an online after school biowearable workshop for youth
A N. Antle, A Kitson, Y Murai, J Desnoyers-Stewart, Y Candau, A Adibi, ...
FabLearn Europe/MakeEd 2021-An International Conference on Computing, Design …, 2021
52021
Can lucid dreaming research guide self-transcendent experience design in virtual reality?
A Kitson, BE Riecke
2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1-4, 2018
52018
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20